This allows you to isolate your material from the rest of your channel data so you can make edits to your material with a more lightweight shader. Current Material - displays the currently selected material, node, or group on the model in the viewport.Current Paint Target - displays the paint in your selected layer, including any mask or mask stack, adjustment, filter or groups associated with the layer.Current Layer - displays the paintable paint and masks in your selected layer.If you don’t have a sub-stack selected, it shows the parent stack up to the selected layer. Current Layer and Below - displays the paint in your selected sub-stack (such as a mask or adjustment stack) up to the selected layer.Current Channel - displays the paint in your selected channel.In any project, Mari has five default shaders that you start with before adding any custom shaders.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |